ALRT_281_Tutorial Message.txt Bounds: x1=26, y1=50, x2=486, y2=210 Items ID: 281 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: false Auto position: 0xB00A (use alert position on parent window) ALRT_280_Brain Error.txt Bounds: x1=70, y1=70, x2=438, y2=154 Items ID: 280 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_279_Leave Game Warning (save game?).txt Bounds: x1=80, y1=94, x2=434, y2=186 Items ID: 279 (4) bold #: true (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: true (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: true (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: true (1) drawn: true (1) snd high: false (1) snd low: false Auto position: 0x700A (use alert position on parent window's screen) ALRT_278_System Too Stupid.txt Bounds: x1=43, y1=78, x2=461, y2=246 Items ID: 278 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_277_Log_ Disk Full.txt Bounds: x1=43, y1=78, x2=460, y2=162 Items ID: 277 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_276_Log_ Disk Getting Full.txt Bounds: x1=25, y1=62, x2=487, y2=176 Items ID: 276 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_275_Logfile Insufficient Memory.txt Bounds: x1=43, y1=78, x2=482, y2=219 Items ID: 275 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_274_Log Failure.txt Bounds: x1=43, y1=78, x2=460, y2=164 Items ID: 274 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_273_Log Overflow.txt Bounds: x1=43, y1=68, x2=460, y2=293 Items ID: 273 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_272_Can't Resolve Address.txt Bounds: x1=43, y1=78, x2=460, y2=172 Items ID: 272 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_271_Too Much Delay.txt Bounds: x1=43, y1=78, x2=452, y2=172 Items ID: 271 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_270_Too Many Players.txt Bounds: x1=57, y1=62, x2=443, y2=157 Items ID: 270 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_269_No New Players.txt Bounds: x1=57, y1=62, x2=443, y2=157 Items ID: 269 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_268_Sounds out of mem.txt Bounds: x1=17, y1=52, x2=495, y2=250 Items ID: 268 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_267_Cannot print maps.txt Bounds: x1=82, y1=58, x2=442, y2=141 Items ID: 267 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_266_General error.txt Bounds: x1=70, y1=70, x2=438, y2=154 Items ID: 266 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_265_No Serial.txt Bounds: x1=70, y1=70, x2=438, y2=155 Items ID: 265 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_264_No IP.txt Bounds: x1=54, y1=70, x2=454, y2=154 Items ID: 264 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_263_No game to join.txt Bounds: x1=80, y1=94, x2=442, y2=178 Items ID: 263 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_262_Really start new game?.txt Bounds: x1=38, y1=60, x2=476, y2=130 Items ID: 262 (4) bold #: true (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: true (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: true (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: true (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_261_No Multicast.txt Bounds: x1=32, y1=58, x2=478, y2=143 Items ID: 261 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_260_Quit Warning (save game?).txt Bounds: x1=80, y1=94, x2=434, y2=186 Items ID: 260 (4) bold #: true (4) drawn: true (4) snd high: false (4) snd low: false (3) bold #: true (3) drawn: true (3) snd high: false (3) snd low: false (2) bold #: true (2) drawn: true (2) snd high: false (2) snd low: false (1) bold #: true (1) drawn: true (1) snd high: false (1) snd low: false Auto position: 0x700A (use alert position on parent window's screen) ALRT_259_No response.txt Bounds: x1=28, y1=76, x2=475, y2=161 Items ID: 259 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_258_Duplicate Name.txt Bounds: x1=90, y1=80, x2=422, y2=164 Items ID: 258 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_257_No SetSelfSend.txt Bounds: x1=56, y1=62, x2=454, y2=161 Items ID: 257 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen) ALRT_256_No AppleTalk.txt Bounds: x1=74, y1=66, x2=432, y2=150 Items ID: 256 (4) bold #: false (4) drawn: true (4) snd high: false (4) snd low: true (3) bold #: false (3) drawn: true (3) snd high: false (3) snd low: true (2) bold #: false (2) drawn: true (2) snd high: false (2) snd low: true (1) bold #: false (1) drawn: true (1) snd high: false (1) snd low: true Auto position: 0x300A (use alert position on main screen)